The Seekers hold that the Veil is a door, and that a door left shut long enough stops being a door and starts being a lie.
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The Seekers hold that the Veil is a door, and that a door left shut long enough stops being a door and starts being a lie. They have opened it four times. They will happily tell you about three.
Pick a side the first time you enter the Veil War. The weaker side gets a head start.
| holds | the Veil is a door |
| sigil | dark moon, keyed |
The Seekers hold that the Veil is a door, and that a door left shut long enough stops being a door and starts being a lie. They have opened it four times. They will happily tell you about three.
Pick a side the first time you enter the Veil War. The weaker side gets a head start.
Seeker is entry #2 in the The Veil chapter of the Grindveil Codex.

The Wardens hold that the Veil is a wall, and that walls get built for reasons nobody bothers to write down until the wall is gone. They do not ask what is behind it. Asking, in their experience, is precisely how it thins.

Nobody declared it. Both sides simply carried on doing what they were already doing, but harder, and at some point somebody started keeping score. The score is now the war.

A veilstone is a piece of the membrane that cooled. It remembers the shape of whatever passed through it, which is why a Pass measures a season and not a sum.

Not a place you travel to. It is the distance between two places, made briefly walkable, and it charges rent by the minute.
The Codex fills in as you play. Free, in your browser, no download.
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