Collectible companions. Unlocked at Level 15, evolve through 3 tiers, two active combat slots.
Play Now All FeaturesThe Pets system unlocks at character Level 15. Until then the panel shows a coming-soon state.
Pets drop from expeditions, fishing, World Boss events, and special drops. Each pet has 3 evolution tiers unlocked by feeding pet food.
You equip up to two active pets at a time. Active pets fight alongside you in Arena and Depths battles, adding bonus damage rolls. All owned pets provide collection-wide passive bonuses.
Four food rarities — Snack, Meal, Feast, Elixir. Food drops from idle rewards, fishing, and chests. Higher rarities accelerate tier evolution.
Owning more pets across more species raises global stat bonuses (XP%, gold%, stat%). Completionists stack large passive buffs.
20 entries

Found alone three days out from the treeline, guarding nothing at all. It has never stopped guarding nothing, and it is genuinely excellent at it.
Older than the grove. This is awkward, because the grove insists otherwise at every opportunity, and the sprite is far too polite to correct it in public.

Built to carry stone. Carried stone for ninety years. The quarry closed in the spring and it has been quietly looking for work ever since.

Sets fire to roughly one thing per week, entirely by accident, and is devastated about it every single time. Nobody has the heart to rehome it.

Present in every room you have been in today. You noticed it in two of them. It considers this a personal failure on its part and is working on the other four.

Weighs as much as a small anvil and flies anyway, which several people have described as an insult to the discipline of physics. The hawk has no comment.

Refuses to enter any room above freezing. Has strong, detailed, unsolicited opinions about your fireplace and will share them at length.

Grows a new facet every time it survives something. The ones you can buy have four. The ones you find in the deep have rather more.

Perfectly friendly. Extremely venomous. Has never understood why those two facts make people leave the room, and finds the whole business a bit hurtful.
Collectible companions. Unlocked at Level 15, evolve through 3 tiers, two active combat slots.
The Pets system unlocks at character Level 15. Until then the panel shows a coming-soon state.
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