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Expeditions

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Return from the expedition. A failed run still files it.

Expeditions

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Forest

Forest

epic

Half an hour of walking and a sack of whatever fell off something. Every hero in every story starts by picking scrap out of a hedge; the stories just skip that part.

Caravan

Caravan

epic

Two hours guarding somebody else's goods. Nineteen times in twenty this is very boring. The twentieth is the reason the pay is what it is.

Ruins

Ruins

epic

Eight hours in a place that used to be a city. The stonework remembers being load-bearing and has not adjusted well to retirement.

Veil

Veil

epic

A day and a night on the far side of the seam. Whatever comes back is worth the trip. Whatever does not come back also was, in its way.

Royal

Royal

epic

The crown pays well, on time, and in writing. Nobody has yet explained why a crown with an army needs you specifically, and the contract discourages asking.

Mythic

Mythic

epic

The kind of errand that ends up in somebody's ballad. Usually not the errand-runner's. Bring rope.

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