A day and a night on the far side of the seam.
Play Free Now Expeditions
A day and a night on the far side of the seam. Whatever comes back is worth the trip. Whatever does not come back also was, in its way.
Unlocks at level 20. Come back from it once — it cannot be failed.
| runs for | 24 h |
| unlock | Lv 20 |
| risk | none |
| SoulEssence | 3-8 | 100% |
| ArcaneDust | 5-15 | 100% |
| Gear | epic | 12% |
A day and a night on the far side of the seam. Whatever comes back is worth the trip. Whatever does not come back also was, in its way.
Unlocks at level 20. Come back from it once — it cannot be failed.
Veil is entry #4 in the Expeditions chapter of the Grindveil Codex.

Half an hour of walking and a sack of whatever fell off something. Every hero in every story starts by picking scrap out of a hedge; the stories just skip that part.

Two hours guarding somebody else's goods. Nineteen times in twenty this is very boring. The twentieth is the reason the pay is what it is.

Eight hours in a place that used to be a city. The stonework remembers being load-bearing and has not adjusted well to retirement.

The crown pays well, on time, and in writing. Nobody has yet explained why a crown with an army needs you specifically, and the contract discourages asking.

The kind of errand that ends up in somebody's ballad. Usually not the errand-runner's. Bring rope.
The Codex fills in as you play. Free, in your browser, no download.
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