71 entries
Play Free Now All chaptersAllocate the node. A respec keeps the entry — the Codex remembers what you learned.

melee branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

melee branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

melee branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

Nothing complicated. A bigger swing, arriving sooner than expected.

melee branch, tier 2. Needs Iron Fists first. A respec keeps the entry.

melee branch, tier 2. Needs Reckless Swing first. A respec keeps the entry.

melee branch, tier 2. Needs Iron Fists first. A respec keeps the entry.

melee branch, tier 2. Needs Brute Force first. A respec keeps the entry.

Command is mostly volume. The rest is being right often enough that volume keeps working.

melee branch, tier 3. Needs Berserker Rage first. A respec keeps the entry.

Titans do not hit harder than people. They simply keep hitting past the point where a person would stop.

melee branch, tier 3. Needs Heavy Impact first. A respec keeps the entry.

melee branch, tier 3. Needs Bloodlust first. A respec keeps the entry.

ranged branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

ranged branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

ranged branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

The difference between hitting someone and hitting the part of them that matters.

ranged branch, tier 2. Needs Quick Draw first. A respec keeps the entry.

ranged branch, tier 2. Needs Steady Aim first. A respec keeps the entry.

ranged branch, tier 2. Needs Quick Draw first. A respec keeps the entry.

ranged branch, tier 2. Needs Keen Eye first. A respec keeps the entry.

Two hundred paces, moving target, crosswind. He calls it a fair shot. Nobody else does.

ranged branch, tier 3. Needs Rapid Fire first. A respec keeps the entry.

Deadeye is not aim. It is the decision, made before the fight starts, about which one of you is not walking away from it.

ranged branch, tier 3. Needs Hawkeye first. A respec keeps the entry.

ranged branch, tier 3. Needs Wind Walker first. A respec keeps the entry.

magic branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

magic branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

magic branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

Four elements, one grammar. Learn the grammar and the elements stop arguing with you.

magic branch, tier 2. Needs Arcane Spark first. A respec keeps the entry.

magic branch, tier 2. Needs Mana Well first. A respec keeps the entry.

magic branch, tier 2. Needs Focused Mind first. A respec keeps the entry.

magic branch, tier 2. Needs Mana Well first. A respec keeps the entry.

The title is awarded by the university. The ability is not. The two rarely arrive together.

magic branch, tier 3. Needs Overcharge first. A respec keeps the entry.

The first mage to cast Cataclysm did so indoors. The crater is now a landmark and the university has a policy.

magic branch, tier 3. Needs Spell Shield first. A respec keeps the entry.

magic branch, tier 3. Needs Arcane Flow first. A respec keeps the entry.

defence branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

defence branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

defence branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

defence branch, tier 2. Needs Thick Skin first. A respec keeps the entry.

defence branch, tier 2. Needs Iron Will first. A respec keeps the entry.

defence branch, tier 2. Needs Thick Skin first. A respec keeps the entry.

defence branch, tier 2. Needs Resilience first. A respec keeps the entry.

defence branch, tier 2. Needs Resilience first. A respec keeps the entry.

defence branch, tier 3. Needs Fortress first. A respec keeps the entry.

defence branch, tier 3. Needs Shield Wall first. A respec keeps the entry.

defence branch, tier 3. Needs Juggernaut first. A respec keeps the entry.

defence branch, tier 3. Needs Regeneration first. A respec keeps the entry.

defence branch, tier 3. Needs Bulwark first. A respec keeps the entry.

utility branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

utility branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

utility branch, tier 1. Entry to the branch — no requirements. A respec keeps the entry.

utility branch, tier 2. Needs Nimble first. A respec keeps the entry.

utility branch, tier 2. Needs Treasure Sense first. A respec keeps the entry.

utility branch, tier 2. Needs Nimble first. A respec keeps the entry.

utility branch, tier 2. Needs Treasure Sense first. A respec keeps the entry.

utility branch, tier 2. Needs Street Smarts first. A respec keeps the entry.

utility branch, tier 3. Needs Shadow Step first. A respec keeps the entry.

utility branch, tier 3. Needs Lucky Charm first. A respec keeps the entry.

utility branch, tier 3. Needs Phantom first. A respec keeps the entry.

utility branch, tier 3. Needs Haggler first. A respec keeps the entry.

utility branch, tier 3. Needs Cunning first. A respec keeps the entry.

bridge branch, tier 2. Needs Crushing Blow + Elemental Mastery first. A respec keeps the entry.

bridge branch, tier 2. Needs Crushing Blow + Shadow Step first. A respec keeps the entry.

bridge branch, tier 2. Needs Precision + Elemental Mastery first. A respec keeps the entry.

bridge branch, tier 2. Needs Precision + Shadow Step first. A respec keeps the entry.

bridge branch, tier 2. Needs Fortress + Crushing Blow first. A respec keeps the entry.

bridge branch, tier 2. Needs Fortress + Shadow Step first. A respec keeps the entry.
The Codex fills in as you play. Free, in your browser, no download.
Play Grindveil Free